In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction (geometry) of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the rotation about the axis. Only two numbers, not three, are needed to define the direction of a unit vector e rooted at the origin because the magnitude of e is constrained. For example, the elevation and azimuth angles of e suffice to locate it in any particular Cartesian coordinate frame.
By Rodrigues' rotation formula, the angle and axis determine a transformation that rotates three-dimensional vectors. The rotation occurs in the sense prescribed by the right-hand rule.
The rotation axis is sometimes called the Euler axis. The axis–angle representation is predicated on Euler's rotation theorem, which dictates that any rotation or sequence of rotations of a rigid body in a three-dimensional space is equivalent to a pure rotation about a single fixed axis.
It is one of many rotation formalisms in three dimensions.
The axis–angle representation is equivalent to the more concise rotation vector, also called the Euler vector. In this case, both the rotation axis and the angle are represented by a vector codirectional with the rotation axis whose length is the rotation angle θ,
It is used for the exponential and logarithm maps involving this representation.
Many rotation vectors correspond to the same rotation. In particular, a rotation vector of length θ + 2πM, for any integer M, encodes exactly the same rotation as a rotation vector of length θ. Thus, there are at least a countable infinity of rotation vectors corresponding to any rotation. Furthermore, all rotations by 2πM are the same as no rotation at all, so, for a given integer M, all rotation vectors of length 2πM, in all directions, constitute a two-parameter uncountable infinity of rotation vectors encoding the same rotation as the zero vector.
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In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3), the group of all rotation matrices, from an axis–angle representation. In other words, the Rodrigues' formula provides an algorithm to compute the exponential map from so(3), the Lie algebra of SO(3), to SO(3) without actually computing the full matrix exponential.
In geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space. The main use for planes of rotation is in describing more complex rotations in four-dimensional space and higher dimensions, where they can be used to break down the rotations into simpler parts. This can be done using geometric algebra, with the planes of rotations associated with simple bivectors in the algebra.
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