Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.
A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured programming to the low-level code use of structured control flow, and object-oriented programming to the data use of objects, a kind of data structure.
In object-oriented programming, the use of interfaces as an architectural pattern to construct modules is known as interface-based programming.
Modular programming, in the form of subsystems (particularly for I/O) and software libraries, dates to early software systems, where it was used for code reuse. Modular programming per se, with a goal of modularity, developed in the late 1960s and 1970s, as a larger-scale analog of the concept of structured programming (1960s). The term "modular programming" dates at least to the National Symposium on Modular Programming, organized at the Information and Systems Institute in July 1968 by Larry Constantine; other key concepts were information hiding (1972) and separation of concerns (SoC, 1974).
Modules were not included in the original specification for ALGOL 68 (1968), but were included as extensions in early implementations, ALGOL 68-R (1970) and ALGOL 68C (1970), and later formalized.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
With every smartphone and computer now boasting multiple processors, the use of functional ideas to facilitate parallel programming is becoming increasingly widespread. In this course, you'll learn th
With every smartphone and computer now boasting multiple processors, the use of functional ideas to facilitate parallel programming is becoming increasingly widespread. In this course, you'll learn th
Ce cours complète les connaissances sur le langage C++, en particulier sur le développement d'application modulaire
robuste (principe de séparation des fonctionnalités). La dimension pratique étant ju
Mettre en pratique les bases de la programmation vues au semestre précédent. Développer un logiciel structuré. Méthode de debug d'un logiciel. Introduction à la programmation scientifique. Introductio
Ce cours est divisé en deux partie. La première partie présente le langage Python et les différences notables entre Python et C++ (utilisé dans le cours précédent ICC). La seconde partie est une intro
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
In computer science and software engineering, reusability is the use of existing assets in some form within the software product development process; these assets are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation. The opposite concept of reusability is leverage, which modifies existing assets as needed to meet specific system requirements. Because reuse implies the creation of a , it is preferred over leverage.
In computer programming, cohesion refers to the degree to which the elements inside a module belong together. In one sense, it is a measure of the strength of relationship between the methods and data of a class and some unifying purpose or concept served by that class. In another sense, it is a measure of the strength of relationship between the class's methods and data themselves. Cohesion is an ordinal type of measurement and is usually described as “high cohesion” or “low cohesion”.
Non-malleable codes are a generalization of classical error-correcting codes where the act of "corrupting" a codeword is replaced by a "tampering" adversary. Non-malleable codes guarantee that the mes
Object manipulation is a challenging task for robotics, as the physics involved in object interaction is complex and hard to express analytically. Here we introduce a modular approach for learning a m
In this project, I developed a browser based interface for prototyping real-time processing algorithms using embedded multi channel audio acquisition platforms. The interface allows to interact in an