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Related lectures (31)
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Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Procedural Modeling: Textures and Noise Functions
Explores procedural modeling of textures and noise functions in computer graphics.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Shadows: Shadow Art and Computation
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Introduction to Rhino: Transformations and Functions
Covers the basics of Rhino, focusing on transformations and basic functions.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
AutoCAD 3D: Mesh Visualization and Rendering Techniques
Explores advanced AutoCAD 3D techniques for mesh visualization and rendering.
Introduction to Rhino
Explores the history, development, and features of Rhino software, highlighting its impact on various industries and collaborations with companies like Honda.
Textures2
Explores alpha and bump maps for realistic texture rendering, and the use of images from NASA's Blue Marble project.