History of scienceThe history of science covers the development of science from ancient times to the present. It encompasses all three major branches of science: natural, social, and formal. Science's earliest roots can be traced to Ancient Egypt and Mesopotamia around 3000 to 1200 BCE. These civilizations' contributions to mathematics, astronomy, and medicine influenced later Greek natural philosophy of classical antiquity, wherein formal attempts were made to provide explanations of events in the physical world based on natural causes.
Mass productionMass production, also known as flow production or continuous production, is the production of substantial amounts of standardized products in a constant flow, including and especially on assembly lines. Together with job production and batch production, it is one of the three main production methods. The term mass production was popularized by a 1926 article in the Encyclopædia Britannica supplement that was written based on correspondence with Ford Motor Company.
SeismologySeismology (saɪzˈmɒlədʒi,_saɪs-; from Ancient Greek σεισμός (seismós) meaning "earthquake" and -λογία (-logía) meaning "study of") is the scientific study of earthquakes (or generally, quakes) and the propagation of elastic waves through the Earth or other planetary bodies. It also includes studies of earthquake environmental effects such as tsunamis as well as diverse seismic sources such as volcanic, tectonic, glacial, fluvial, oceanic, atmospheric, and artificial processes such as explosions.
Computer animationComputer animation is the process used for digitally generating animations. The more general term (CGI) encompasses both static scenes (s) and dynamic images (s), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.
Computer visionComputer vision tasks include methods for , , and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input to the retina in the human analog) into descriptions of the world that make sense to thought processes and can elicit appropriate action.
Science fictionScience fiction (sometimes shortened to SF or sci-fi) is a genre of speculative fiction, which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life. Science fiction can trace its roots to ancient mythology. It is related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers.
GeomorphologyGeomorphology (from Ancient Greek: γῆ, gê, "earth"; μορφή, morphḗ, "form"; and λόγος, lógos, "study") is the scientific study of the origin and evolution of topographic and bathymetric features created by physical, chemical or biological processes operating at or near Earth's surface. Geomorphologists seek to understand why landscapes look the way they do, to understand landform and terrain history and dynamics and to predict changes through a combination of field observations, physical experiments and numerical modeling.
Discrete exterior calculusThe finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. The FEM is a general numerical method for solving partial differential equations in two or three space variables (i.e., some boundary value problems).
Science fiction moviesScience fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, dinosaurs, mutants, interstellar travel, time travel, or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition.
Complex systemsA complex system is a system composed of many components which may interact with each other. Examples of complex systems are Earth's global climate, organisms, the human brain, infrastructure such as power grid, transportation or communication systems, complex software and electronic systems, social and economic organizations (like cities), an ecosystem, a living cell, and ultimately the entire universe.