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Related lectures (31)
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Procedural Models: L-Systems
Explores procedural models, focusing on L-systems to generate intricate graphical patterns resembling natural structures.
Designing Spaces: Movement and Architecture
Explores the relationship between movement and architecture, focusing on the collaboration between choreographers and designers.
Graphics Handles and Animation with Matlab/Octave
Covers graphics handles, animations, GUIs, and programming concepts in Matlab/Octave.
Linear Algebra: Applications and Definitions
Covers the definition of applications, image of elements, and direct and reciprocal images.
Volume Computation and Surface Boundaries
Delves into volume computation using the divergence theorem and surface boundaries, with applications in computer graphics.
Mathematica Tutorial: Graphics and Functions
Introduces Mathematica basics, including graphics creation, list manipulation, and function definition.
Designing Pavilion Structures
Explores the design process of pavilion structures, emphasizing the creation of a topological polyhedron as the foundation document.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Limits and Methods
Covers limits, unknown functions, normal vectors, and tangent planes for 3D surfaces.
Matlab: 3D Graphics and Color Mapping
Explores advanced 2.5D and 3D graphics in Matlab/Octave, covering color mapping techniques and perspective transformations.