Sony Interactive Entertainment (SIE) is an American multinational video game and digital entertainment company owned by the Japanese multinational conglomerate Sony. SIE primarily operates the PlayStation brand of video game consoles and products. SIE is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo. SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America.
Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europe, where it founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster City, California) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in Liverpool). The company quickly became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. The same year, SIE LLC was established, with its headquarters in San Mateo, California.
Sony Interactive Entertainment handles the research and development, production, and sales of both hardware and software for the PlayStation video game systems. SIE is also a developer and publisher of video game titles, and operates several subsidiaries in Sony's largest markets: North America, Europe and Asia. By June 2022, the company had sold more than 581 million PlayStation consoles worldwide.
Sony Computer Entertainment, Inc.
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is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003. The camera was manufactured by Logitech, although newer EyeToys were manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies.
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004.
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This paper deals with the analysis of reactor modulation experiments for code validation in the framework of the Horizon 2020 European project CORTEX. The analysis is based on a statistical based approach on spectral powers and their phase shift angles cal ...
Multiview video refers to videos of the same dynamic 3-D scene captured simultaneously by multiple closely spaced cameras from different viewpoints. We study interactive streaming of pre-encoded multiview videos, where, at any time, a client can request an ...
Introduces key concepts in probability and statistics, illustrating their application through various examples and emphasizing the importance of mathematical language in understanding the universe.
Modeling and predicting student learning is an important task in computer-based education. A large body of work has focused on representing and predicting student knowledge accurately. Existing techniques are mostly based on students' performance and on ti ...