Related publications (15)

Practical parallel rendering of detailed neuron simulations

John Anthony Biddiscombe

Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the per ...
Eurographics Association2013

Solving Wave Equations on Unstructured Geometries

Jan Sickmann Hesthaven

Every wave solver serving the computational study of waves meets a trade-off of two figures of merit—its computational speed and its accuracy. The use of Discontinuous Galerkin (DG) methods on graphical processing units (GPUs) significantly lowers the cost ...
Morgan Kaufmann2012

Efficient volume rendering on the body centered cubic lattice using box splines

Dimitri Nestor Alice Van De Ville

We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are suitable for fast evaluation on present graphics hardware. Therefore, we develop the linear and quintic box splines using a piecewise polynomial (pp)-form as o ...
2010

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