Packet forwarding is the relaying of packets from one network segment to another by nodes in a computer network. The network layer in the OSI model is responsible for packet forwarding.
The simplest forwarding modelunicastinginvolves a packet being relayed from link to link along a chain leading from the packet's source to its destination. However, other forwarding strategies are commonly used. Broadcasting requires a packet to be duplicated and copies sent on multiple links with the goal of delivering a copy to every device on the network. In practice, broadcast packets are not forwarded everywhere on a network, but only to devices within a broadcast domain, making broadcast a relative term. Less common than broadcasting, but perhaps of greater utility and theoretical significance, is multicasting, where a packet is selectively duplicated and copies delivered to each of a set of recipients.
Networking technologies tend to naturally support certain forwarding models. For example, fiber optics and copper cables run directly from one machine to another to form a natural unicast media - data transmitted at one end is received by only one machine at the other end. However, as illustrated in the diagrams, nodes can forward packets to create multicast or broadcast distributions from naturally unicast media. Likewise, traditional Ethernet (10BASE5 and 10BASE2, but not the more modern 10BASE-T) are natural broadcast media - all the nodes are attached to a single long cable and a packet transmitted by one device is seen by every other device attached to the cable. Ethernet nodes implement unicast by ignoring packets not directly addressed to them. A wireless network is naturally multicast - all devices within a reception radius of a transmitter can receive its packets. Wireless nodes ignore packets addressed to other devices, but require forwarding to reach nodes outside their reception radius.
At nodes where multiple outgoing links are available, the choice of which, all, or any to use for forwarding a given packet requires a decision-making process that, while simple in concept, is sometimes bewilderingly complex.
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The coded cooperative data exchange problem is studied for the fully connected network. In this problem, each node initially only possesses a subset of the K packets making up the file. Nodes make broadcast transmissions that are received by all other node ...