F-coalgebraIn mathematics, specifically in , an -coalgebra is a structure defined according to a functor , with specific properties as defined below. For both algebras and coalgebras, a functor is a convenient and general way of organizing a signature. This has applications in computer science: examples of coalgebras include lazy, infinite data structures, such as streams, and also transition systems. coalgebras are to -algebras.
BisimulationIn theoretical computer science a bisimulation is a binary relation between state transition systems, associating systems that behave in the same way in that one system simulates the other and vice versa. Intuitively two systems are bisimilar if they, assuming we view them as playing a game according to some rules, match each other's moves. In this sense, each of the systems cannot be distinguished from the other by an observer. Given a labeled state transition system (, , →), where is a set of states, is a set of labels and → is a set of labelled transitions (i.
Initial algebraIn mathematics, an initial algebra is an initial object in the of F-algebras for a given endofunctor F. This initiality provides a general framework for induction and recursion. Consider the endofunctor F : Set → Set sending X to 1 + X, where 1 is the one-point (singleton) set, the terminal object in the category. An algebra for this endofunctor is a set X (called the carrier of the algebra) together with a function f : (1 + X) → X. Defining such a function amounts to defining a point and a function X → X.
Recursion (computer science)In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. The power of recursion evidently lies in the possibility of defining an infinite set of objects by a finite statement.
Lazy evaluationIn programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing). The benefits of lazy evaluation include: The ability to define control flow (structures) as abstractions instead of primitives. The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms.