A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor.
Game shows began to appear on radio and television in the late 1930s. The first television game show, Spelling Bee, as well as the first radio game show, Information Please, were both broadcast in 1938; the first major success in the game show genre was Dr. I.Q., a radio quiz show that began in 1939. Truth or Consequences was the first game show to air on commercially licensed television; the CBS Television Quiz followed shortly thereafter as the first to be regularly scheduled. The first episode of each aired in 1941 as an experimental broadcast. Over the course of the 1950s, as television began to pervade the popular culture, game shows quickly became a fixture. Daytime game shows would be played for lower stakes to target stay-at-home housewives. Higher-stakes programs would air in prime time. (One particular exception in this era was You Bet Your Life, ostensibly a game show, but the game show concept was largely a framework for a talk show moderated by its host, Groucho Marx.) During the late 1950s, high-stakes games such as Twenty-One and The $64,000 Question began a rapid rise in popularity. However, the rise of quiz shows proved to be short-lived. In 1959, many of the higher stakes game shows were exposed as being either biased or outright scripted in the 1950s quiz show scandals and ratings declines led to most of the primetime games being canceled.
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Broadcast syndication is the practice of leasing the right to broadcasting television shows and radio programs to multiple television stations and radio stations, without going through a broadcast network. It is common in the United States where broadcast programming is scheduled by television networks with local independent affiliates. Syndication is less widespread in the rest of the world, as most countries have centralized networks or television stations without local affiliates.
A soap opera, daily soap or soap for short, is typically a long-running radio or television serial, frequently characterized by melodrama, ensemble casts, and sentimentality. The term "soap opera" originated from radio dramas originally being sponsored by soap manufacturers. The term was preceded by "horse opera", a derogatory term for low-budget Westerns. BBC Radio's The Archers, first broadcast in 1950, is the world's longest-running radio soap opera.
A television show – or simply TV show – is the general reference to any content produced for viewing on a television set which is broadcast via over-the-air, satellite, or cable. This includes content made by television broadcasters and content made for broadcasting by film production companies. It excludes breaking news, advertisements, or trailers that are typically placed between shows. Television shows are most often scheduled for broadcast well ahead of time and appear on electronic guides or other TV listings, but streaming services often make them available for viewing anytime.
We review the use of behavior from television game shows to infer risk attitudes. These shows provide evidence when contestants are making decisions over very large stakes, and in a replicated, structured way. Inferences are generally confounded by the sub ...
We calculate the one-electron Green's function of the two-dimensional (2D) attractive Hubbard model by coupling the electrons to pair fluctuations. The latter are approximated by homogeneous amplitude fluctuations and phase correlations corresponding to th ...
Nowadays, it becomes possible to show a live virtual stage application allowing a human's real time participation by motion capture. The big problem in participatory animation is figuring out where to place the camera and in what direction to point it to p ...