A reliable byte stream is a common service paradigm in computer networking; it refers to a byte stream in which the bytes which emerge from the communication channel at the recipient are exactly the same, and in exactly the same order, as they were when the sender inserted them into the channel.
The classic example of a reliable byte stream communication protocol is the Transmission Control Protocol, one of the major building blocks of the Internet.
A reliable byte stream is not the only reliable service paradigm which computer network communication protocols provide, however; other protocols (e.g. SCTP) provide a reliable message stream, i.e. the data is divided up into distinct units, which are provided to the consumer of the data as discrete objects.
Communication protocols that implement reliable byte streams, generally over some unreliable lower level, use a number of mechanisms to provide that reliability. Automatic repeat request (ARQ) protocols have an important role for achieving reliability.
All data items are identified with a sequence number, which is used both to make sure that the data are delivered to the entity at the other end in the correct order, and to check for lost data items. The receiver sends back acknowledgements for data items that have been successfully received; a timer at the sender will cause a timeout if an acknowledgement is not received within a reasonable round trip time, and the (presumably lost) data will then be re-transmitted. To check that no data items are damaged, a checksum is used; one is computed at the sender for each block of data before it is sent and checked at the receiver. Erroneous or missing data are reported to the sender, in order that it may retransmit the same. Any duplicated data items are discarded.
Head-of-line blocking can occur in reliable byte streams: if packets are reordered or lost and need to be retransmitted (and thus arrive out-of-order), data from sequentially later parts of the stream may be received before sequentially earlier parts of the stream; however, the later data cannot typically be used until the earlier data has been received, incurring network latency.
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A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages.
Automatic repeat request (ARQ), also known as automatic repeat query, is an error-control method for data transmission that uses acknowledgements (messages sent by the receiver indicating that it has correctly received a message) and timeouts (specified periods of time allowed to elapse before an acknowledgment is to be received) to achieve reliable data transmission over an unreliable communication channel. ARQ is appropriate if the communication channel has varying or unknown capacity.
In computer networking, a reliable protocol is a communication protocol that notifies the sender whether or not the delivery of data to intended recipients was successful. Reliability is a synonym for assurance, which is the term used by the ITU and ATM Forum. Reliable protocols typically incur more overhead than unreliable protocols, and as a result, function more slowly and with less scalability. This often is not an issue for unicast protocols, but it may become a problem for reliable multicast protocols.
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