Concept

DreamWorks Animation

Related publications (10)

From finger animation to full-body embodiment of avatars with different morphologies and proportions

Mathias Guy Delahaye

VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
EPFL2023

Simulating gaze attention behaviors for crowds

Daniel Thalmann, Helena Stephanie Grillon Le Gallennec

Crowd animation is a topic of high interest which offers many challenges. One of the most important is the trade-off between rich, realistic behaviors, and computational costs. To this end, much effort has been put into creating variety in character repres ...
Wiley-Blackwell2009

Interactive techniques for motion deformation of articulated figures using prioritized constraints

Benoît Le Callennec

Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
EPFL2006

From synthesis to analysis: fitting human animation models to image data

Daniel Thalmann, Pascal Fua, Ralf Plänkers

We show that we can effectively fit complex animation models to noisy image data. Our approach is based on robust least squares adjustment and takes advantage of three complementary sources of information: stereo data, silhouette edges and 2D feature point ...
IEEE Computer Soc. Press1999

Animated heads from ordinary images: a least-squares approach

Pascal Fua

We show that we can effectively fit arbitrarily complex animation models to noisy data extracted from ordinary face images. Our approach is based on least-squares adjustment, using of a set of progressively finer control triangulations and takes advantage ...
Elsevier1999

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