A faithful (unit) distance graph in R-d is a graph whose set of vertices is a finite subset of the d-dimensional Euclidean space, where two vertices are adjacent if and only if the Euclidean distance between them is exactly 1. A (unit) distance graph in Rd ...
Academic Press Inc Elsevier Science2014
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In this paper, we propose a representation and coding method for multiview images. As an alternative to depth-based schemes, we propose a representation that captures the geometry and the dependencies between pixels in different views in the form of connec ...
A graph drawn in the plane is called k-quasi-planar if it does not contain k pair-wise crossing edges. It has been conjectured for a long time that for every fixed k, the maximum number of edges of a k-quasi-planar graph with n vertices is O(n). The best k ...
The graph obtained from the integer grid Z x Z by the removal of all horizontal edges that do not belong to the x-axis is called a comb. In a random walk on a graph, whenever a walker is at a vertex v, in the next step it will visit one of the neighbors of ...
We present a tool for the interactive exploration and analysis of large clustered graphs. The tool empowers users to control the granularity of the graph, either by direct interaction (collapsing/expanding clusters) or via a slider that automatically compu ...
Many problems in combinatorial geometry can be formulated in terms of curves or surfaces containing many points of a cartesian product. In 2000, Elekes and Rónyai proved that if the graph of a polynomial f(x, y) contains cn2 points of an n × n × n cartesia ...
We propose a new approach for describing the geometry information of multiview image representations. Rather than transmitting the raw geometry of the scene, under the form of depth information, we build a graph that represents the connections between corr ...
We consider the problem of building a binary decision tree, to locate an object within a set by way of the least number of membership queries. This problem is equivalent to the “20 questions game” of information theory and is closely related to lossless so ...
In this paper, we design a new approach for coding the geometry information in a multiview image scenario. As an alternative to depth-based schemes, we propose a representation that captures the dependencies between pixels in different frames in the form o ...
We present a general approach for solving the point-cloud matching problem for the case of mildly nonlinear transformations. Our method quickly finds a coarse approximation of the solution by exploring a reduced set of partial matches using an approach to ...