Concept

Chivalry & Sorcery

Summary
Chivalry & Sorcery is a fantasy role-playing game (FRP) first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, Chivalry & Sorcery (C&S) was an early competitor to Dungeons & Dragons (D&D). The designers of the game were dissatisfied with the lack of realism in D&D and created a gaming system derived from it, named Chevalier. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at Gen Con once they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of D&D (e.g. the game contained a table of "Saving-throws" similar to D&D), Simbalist and Backhaus published the first edition of their game, now renamed Chivalry & Sorcery. According to Michael Tresca, Chivalry & Sorcery "embraced a realistic approach to medieval France in the 12th century, complete with feudalism and the Catholic Church..." and he noted that the game was one of the first to use the term "game master" and was also "one of the first games to place the setting at utmost importance over the mechanics of the game." More focused on medieval chivalry than fantasy, Chivalry & Sorcery had from its inception a complex set of rules. Fantasy Games Unlimited published the first edition in 1977. The game includes rules for character creation, combat, magic, and wargames. The background is influenced by medieval France and Christianity, with Knights (tournaments, courtly love, fiefs, political influence), and a hierarchical priesthood that could perform miracles. The first edition also incorporates elements from The Lord Of The Rings, including hobbits and balrogs. These references disappeared in later editions for trademark reasons. Prior to the start of the game, players each create a player character, taking note of certain details (explained below) about them. A player randomly determines their character’s attributes, which describe the character’s proficiency in a wide variety of skills commonly used throughout gameplay.
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