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Related lectures (31)
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Lab-5: Pong Game
Covers turning a hardware-generated VGA interface into a Pong game.
Procedural Modeling: Synthesizing Complex Functions
Explores Perlin noise for creating realistic procedural models and textures in computer graphics.
Physically-based Differentiable Rendering
Covers Physically-based Differentiable Rendering in the context of Realistic Graphics Lab at EPFL, exploring its applications and future potential.
Procedural Models: L-Systems
Explores procedural models, focusing on L-systems to generate intricate graphical patterns resembling natural structures.
Volume Computation and Surface Boundaries
Delves into volume computation using the divergence theorem and surface boundaries, with applications in computer graphics.
Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Tangent Vectors and Bézier Curves
Explains tangent vectors of curves and the construction and applications of Bézier curves in computer graphics.
Virtual Humans: Expressive Movements & Uncanny Valley
Delves into Virtual Humans' expressive movements and the uncanny valley phenomenon in computer animation.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.