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Related lectures (31)
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Observer Design Pattern
Explores the Observer design pattern in graphical interfaces using a simple spreadsheet example to demonstrate automatic value updates.
Software Engineering: Methods and Tools
Explores software engineering complexity, UML, DSL, design patterns, agile development, and introduces the Arcimboldo tool.
Design Patterns: MVC Pattern
Explains the Model-View-Controller (MVC) design pattern using Java code examples.
Design Patterns: Composite Objects and Array Structures
Explores composite objects, array structures, and design patterns in scientific computing, emphasizing efficient data handling and compute operations.
Exploring Thymio Without a Computer
Presents the Thymio robot and activities to observe its behavior.
Heterogeneous Collections in C++
Explores the implementation of heterogeneous collections in C++, emphasizing clean design choices for users.
Design Patterns: Decorator and Composite
Explains how to implement Decorator and Composite design patterns in Java with real examples and code snippets.
Principles of Computer Systems: Fundamentals & Abstractions
Covers the fundamentals of building computer systems, emphasizing modularity, abstraction, and scalability in system design.
Inheritance in Object-Oriented Programming: Concepts and Implementation
Covers inheritance in object-oriented programming, focusing on class hierarchies and practical implementation examples.
Designing Environments: From Theory to Practice
Delves into the evolution of environmental thinking in architecture, emphasizing interconnectedness, multiple scales in design decisions, and the significance of thresholds.