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Real-time crowd motion planning requires fast, realistic methods for path planning as well as obstacle avoidance. The difficulty to find a satisfying trade-off between efficiency and believability is particularly challenging, and prior techniques tend to focu ...
Standard analog design procedure is usually based on a large number of simulations, strongly depends on the type of analog circuit that has to be implemented and requires a lot of manipulation at the transistor level. Simulators offer accurate modeling and ...
This paper describes how a mandatory control course is enhanced with interactive applications. Basic concepts of automatic control, different ways to assess performance and robustness of a controlled system, and limits of closed- loop systems are illustrat ...
Robot programming by demonstration (RPD) covers methods by which a robot learns new skills through human guidance. We present an interactive, multimodal RPD framework using active teaching methods that places the human teacher in the robot's learning loop. ...
Traditional media, such as text, image, audio and video, have long been the main media resources and granted full support of standard desktop tools and applications. Interactive rich multimedia documents, adding resources such as video or synthetic animati ...
Vaudenay recently proposed a message authentication protocol which is interactive and based on short authenticated strings (SAS). We study here SAS-based non-interactive message authentication protocols (NIMAP). We start by the analysis of two popular non- ...
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
This paper presents an ongoing project in the Swiss Canton de Vaud - the development of an interactive network for wine-cultivation. The goal of the project is to develop an interactive application where winegrowers and other actors involved in wine-cultiv ...
The human visual system computes features of moving objects with high precision despite the fact that these features can change or blend into each other in the retinotopic image. Very little is known about how the human brain accomplishes this complex feat ...
In this paper, we propose a new integration approach to simulate an autonomous virtual agent's cognitive learning of a task for interactive virtual environment applications. Our research focuses on the behavioural animation of virtual humans capable of act ...