Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
Overview Climate policy is one of the corner stones of European Union (EU) policy. In 2011, the European Commission has defined a roadmap to low carbon economy in 2050 in which the Commission reconfirmed the EU objective of reducing European greenhouse gas ...
Soccer has always been one of the most popular videogame genres. When designing a soccer game, designers tend to focus on the game field and game play due to the limited computational resources, and thus the modelling of virtual spectators is paid less att ...
In this paper we investigate how boys and girls of 8 and 12 years old experience interacting with a social robot (iCat) during collaborative game play. The iCat robot and a child collaborated together to play a simple card guessing game. Post-game question ...
The IEEE 802.22 standard is the first proposed standard for the cognitive radio networks in which a set of base stations (BSs) make opportunistic spectrum access to provide wireless access to the customer-premise equipments (CPE) within their cells in wire ...
Over the last couple of decades, most neuroscientific research on social cognition has been dominated by a third person paradigm in which participating subjects are not actively engaging with other agents but merely observe them. Recently this paradigm has ...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and networking ca- pabilities as well as their popularity and portability. How- ever, existing game engines do not exploit the locality of players to improve game ...
We present a human computation game based on the popular board game - Dixit. We ask the players not only for annotations, but for a direct critique of the result of an automated system.We present the results of the initial run of the game, in which the ans ...
We analyze resource allocation problems where N independent agents want to access C resources. Each resource can be only accessed by one agent at a time. In order to use the resources efficiently, the agents need to coordinate their access. We focus on dec ...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. Our work improves the previously best known (0. ...
"Where are you?". This recurring question when opening a mobile conversation attests the importance of spatialisation in social interactions. More and more applications support mutual location-awareness: they enable members of a group to locate their partn ...