The Dashavatara (दशावतार, ) are the ten primary avatars of Vishnu, a principal Hindu god. Vishnu is said to descend in the form of an avatar to restore cosmic order. The word Dashavatara derives from , meaning "ten", and , roughly equivalent to "incarnation".
The list of included avatars varies across sects and regions, particularly in respect to the inclusion of Balarama (brother of Krishna) or Gautama Buddha. Though no list can be uncontroversially presented as standard, the "most accepted list found in Puranas and other texts is [...] Krishna, Buddha." Most draw from the following set of figures, in this order: Matsya; Kurma; Varaha; Narasimha; Vamana; Parashurama; Rama; Krishna or Balarama; Buddha or Krishna; and Kalki. In traditions that omit Krishna, he often replaces Vishnu as the source of all avatars. Some traditions include a regional deity such as Vithoba or Jagannath in penultimate position, replacing Krishna or Buddha. All avatars have appeared except one; Kalki, who will appear at the end of the Kali Yuga.
The order of the ancient concept of Dashavataras has also been interpreted to be reflective of modern Darwinian evolution, as a description of the evolution of consciousness. Some Hindu texts say there are 24 Avatars of Vishnu.
"Dashavatara" or "" (दशावतार) means "ten avatars" or "ten incarnations":
"Dash" or "Daśā" (दश) means "ten"
"Avatara" (अवतार) means "incarnation"
According to Swami Parmeshwaranand, although the avatars of Vishnu are countless in number and include hermits, Manus, sons of Manus, and other Devas (gods), due to the curse of a Rishi called Bhrigu most are only partial (i.e. incomplete) incarnations. The Dashavatara is a list of the ten complete (i.e. full) incarnations.
Various versions of the list of Vishnu's avatars exist, varying per region and tradition. Some lists mention Krishna as the eighth avatar and the Buddha as the ninth avatar, while others – such as the Yatindramatadipika, a 17th-century summary of Srivaisnava doctrine – give Balarama as the eighth avatar and Krishna as the ninth.
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Svayam Bhagavan (स्वयं भगवान्; roughly: "God Himself") is a Sanskrit concept in Hinduism, referring to the absolute representation of Bhagavan (the title "Lord" or "God") as a singular deity in a monotheistic framework. The concept is most commonly (but not always) associated with a male deity, for instance in Hindu sub-movements like Krishnaism and Gaudiya Vaishnavism, in which Krishna is regarded as Svayam Bhagavan. As stated in the Bhagavata Purana, Vishnu appeared before Vasudeva and Devaki in his divine original four-armed form before being born as Krishna.
Vishnu (ˈvɪʃnuː ; Viṣṇu, ʋɪʂɳʊ), also known as Narayana and Hari, is one of the principal deities of Hinduism. He is the supreme being within Vaishnavism, one of the major traditions within contemporary Hinduism. Vishnu is known as The Preserver within the Trimurti, the triple deity of supreme divinity that includes Brahma and Shiva. In Vaishnavism, Vishnu is the supreme being who creates, protects, and transforms the universe. In the Shaktism tradition, the Goddess, or Adi Shakti, is described as the supreme Para Brahman, yet Vishnu is revered along with Shiva and Brahma.
The Samudra Manthana (समुद्रमन्थन; churning of the ocean) is a major episode in Hinduism that is elaborated in the Vishnu Purana, a major text of Hinduism. The Samudra Manthana explains the origin of the elixir of eternal life, amrita. Sāgara manthana (सागरमन्थन) – Sāgara is another word for Samudra, both meaning a sea or large water body. Kshirasāgara manthana (क्षीरसागरमन्थन) – Kshirasāgara means the ocean of milk or milky ocean. Kshirasāgara = Kshira (milk) + Sāgara (ocean or sea).
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
This paper presents the results of a study performed in order to evaluate whether a navigation technique, based on scaling the user’s avatar, impacts the user’s ability to correctly assess the size of virtual objects in a virtual environment. This study wa ...
Association for Computing Machinery2020
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This study explores the extent to which individuals embodied in Virtual Reality tend to self-attribute the movements of their avatar. More specifically, we tested subjects performing goal-directed movements and distorted the mapping between user and avatar ...