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Related lectures (23)
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Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Thermal Insulation in Building Construction
Explores the role of thermal insulation in building construction, emphasizing materials and energy efficiency.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
Rasterization - Lighting
Covers normal vectors, Phong lighting model, and affine transformations.
Radiative Exchange in Heat Transfer: View Factors and Properties
Discusses radiative exchange principles, focusing on view factors and their applications in heat transfer calculations.
Depth Perception: Cues and VR
Covers depth perception cues, stereoscopic vision, and the role of parallax in VR.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Photorealistic Rendering
Explores the challenges in achieving photorealistic rendering through ray tracing algorithms and discusses their limitations.