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The distinct element method (DEM) is an approach to modelling and simulation well suited to the study of discontinuous phenomena. By tracking each element individually and dealing explicitly with every interaction among the elements, the DEM allows one to ...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneous ...
We present a novel framework for automatically constraining parameters of compartmental models of neurons, given a large set of experimentally-measured responses of these neurons. In experiments, intrinsic noise gives rise to a large variability (e.g., in ...
The LHCb experiment is one of the main experiments that will be hosted at the Large Hadron Collider (LHC) at CERN, in the area of Geneva, and is scheduled to start after the Summer 2007. The LHCb detector is a single-arm forward spectrometer dedicated to p ...
Real-time simulation of knot-tying with visual and force feedback is essential to VR surgery training. We present a physics-based simulator that enables realistic knot tying at haptic speed. The virtual thread obeys Newton's laws and behaves naturally. The ...
This paper addresses the design of control policies for groups of up to 16 simple autonomous mobile robots (called s-bots) for the cooperative transport of heavy objects of different shapes and sizes. The s-bots are capable of establishing physical connect ...
Self limiting epidemic forwarding is a method of epidemic information dissemination in wireless ad-hoc networks that achieves congestion control by limiting spread (i.e. the number of nodes that receive a given message) and injection rate in order to prese ...
This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mob ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within a real reconstructed city, a building that has disappeared, or a virtual town, virtual humans po ...