Related publications (83)

A flexible architecture for virtual humans in networked collaborative virtual environments

Daniel Thalmann

Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is expected to increase the sense of being together within the same virtual world. We present a flexible ...
1997

Fast realistic human body deformations for animation and VR applications

Daniel Thalmann

Virtual Actors now play an important role in computer-generated films, Virtual Environments, Telecooperative work, and multimedia. In order to make these actors realistic, it is essential to represent their body shape during the motion. In this paper we pr ...
IEEE Comput. Soc. Press1996

Graphic stereo raster injected verification subsystem for photogrammetric acquisition

Roger Hersch

Summary form only given. The Laboratories of Photogrammetry and Microinformatics of the Swiss Federal Institute of Technology of Lausanne have developed, in collaboration with the industry, a graphical verification system. The main innovations of this syst ...
Auto Carto London1986

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