Concept

Hang (computing)

Summary
In computing, a hang or freeze occurs when either a process or system ceases to respond to inputs. A typical example is when computer's graphical user interface (such as Microsoft Windows) no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers, and is not limited to graphical user interface issues. Hangs have varied causes and symptoms, including software or hardware defects, such as an infinite loop or long-running uninterruptible computation, resource exhaustion (thrashing), under-performing hardware (throttling), external events such as a slow computer network, misconfiguration, and compatibility problems. The fundamental reason is typically resource exhaustion: resources necessary for some part of the system to run are not available, due to being in use by other processes or simply insufficient. Often the cause is an interaction of multiple factors, making "hang" a loose umbrella term rather than a technical one. A hang may be temporary if caused by a condition that resolves itself, such as slow hardware, or it may be permanent and require manual intervention, as in the case of a hardware or software logic error. Many modern operating systems provide the user with a means to forcibly terminate a hung program without rebooting or logging out; some operating systems, such as those designed for mobile devices, may even do this automatically. In more severe hangs affecting the whole system, the only solution might be to reboot the machine, usually by power cycling with an off/on or reset button. A hang differs from a crash, in which the failure is immediate and unrelated to the responsiveness of inputs. In a multitasking operating system, it is possible for an individual process or thread to get stuck, such as blocking on a resource or getting into an infinite loop, though the effect on the overall system varies significantly. In a cooperative multitasking system, any thread that gets stuck without yielding will hang the system, as it will wedge itself as the running thread and prevent other threads from running.
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