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The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to ...
Close-talk headset microphones have been traditionally used for speech acquisition in a number of applications, as they naturally provide a higher signal-to-noise ratio -needed for recognition tasks- than single distant microphones. However, in multi-party ...
Close-talk headset microphones have been traditionally used for speech acquisition in a number of applications, as they naturally provide a higher signal-to-noise ratio -needed for recognition tasks- than single distant microphones. However, in multi-party ...
Multi-stream based automatic speech recognition (ASR) systems outperform their single stream counterparts, especially in the case of noisy speech. However, the main issues in multi-stream systems are to know a) Which streams to be combined, and b) How to c ...
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This ...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment processing and a compact user interface. The system architecture supports high-performance sound content for VR (virtual reality) applications, and the user con ...
Our approach is based on the multi-sensory integration of the standard theory of neuroscience, where signals of a single object coming from distinct sensory systems are combined. The acquisition steps of signals, filtering, selection and simplification int ...
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The new breed of Personal Digital Assistants (PDA) and mobile phones have enough computing power to display 3D graphics. These new mobile devices (handhelds) have some other interesting communication and interaction possibilities as well. In this paper we ...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions by themselves. We deal more specifically with reinforcement learning methodologies, which integrate in an original way the RL agent and the autonomous virt ...
To fulfill a need for natural, user-friendly means of interacting and reprogramming toy and humanoid robots, a growing trend of robotics research investigates the integration of methods for gesture recognition and natural speech processing. Unfortunately, ...