A collision domain is a network segment connected by a shared medium or through repeaters where simultaneous data transmissions collide with one another. The collision domain applies particularly in wireless networks, but also affected early versions of Ethernet. A network collision occurs when more than one device attempts to send a packet on a network segment at the same time. Members of a collision domain may be involved in collisions with one another. Devices outside the collision domain do not have collisions with those inside.
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts.
Ethernet over twisted-pair technologies use twisted-pair cables for the physical layer of an Ethernet computer network. They are a subset of all Ethernet physical layers. Early Ethernet used various grades of coaxial cable, but in 1984, StarLAN showed the potential of simple unshielded twisted pair. This led to the development of 10BASE-T and its successors 100BASE-TX, 1000BASE-T and 10GBASE-T, supporting speeds of 10 and 100 megabit per second, then 1 and 10 gigabit per second respectively.
A network segment is a portion of a computer network. The nature and extent of a segment depends on the nature of the network and the device or devices used to interconnect end stations. According to the defining IEEE 802.3 standards for Ethernet, a network segment is an electrical connection between networked devices using a shared medium. In the original 10BASE5 and 10BASE2 Ethernet varieties, a segment would therefore correspond to a single coax cable and all devices tapped into it.
In computer networking, promiscuous mode is a mode for a wired network interface controller (NIC) or wireless network interface controller (WNIC) that causes the controller to pass all traffic it receives to the central processing unit (CPU) rather than passing only the frames that the controller is specifically programmed to receive. This mode is normally used for packet sniffing that takes place on a router or on a computer connected to a wired network or one being part of a wireless LAN.
Carrier-sense multiple access with collision detection (CSMA/CD) is a medium access control (MAC) method used most notably in early Ethernet technology for local area networking. It uses carrier-sensing to defer transmissions until no other stations are transmitting. This is used in combination with collision detection in which a transmitting station detects collisions by sensing transmissions from other stations while it is transmitting a frame.
10BASE5 (also known as thick Ethernet or thicknet) was the first commercially available variant of Ethernet. The technology was standardized in 1982 as IEEE 802.3. 10BASE5 uses a thick and stiff coaxial cable up to in length. Up to 100 stations can be connected to the cable using vampire taps and share a single collision domain with 10 Mbit/s of bandwidth shared among them. The system is difficult to install and maintain.
In computer networking, Fast Ethernet physical layers carry traffic at the nominal rate of 100 Mbit/s. The prior Ethernet speed was 10 Mbit/s. Of the Fast Ethernet physical layers, 100BASE-TX is by far the most common. Fast Ethernet was introduced in 1995 as the IEEE 802.3u standard and remained the fastest version of Ethernet for three years before the introduction of Gigabit Ethernet. The acronym GE/FE is sometimes used for devices supporting both standards.
A multilayer switch (MLS) is a computer networking device that switches on OSI layer 2 like an ordinary network switch and provides extra functions on higher OSI layers. The MLS was invented by engineers at Digital Equipment Corporation. Switching technologies are crucial to network design, as they allow traffic to be sent only where it is needed in most cases, using fast, hardware-based methods. Switching uses different kinds of network switches. A standard switch is known as a layer 2 switch and is commonly found in nearly any LAN.
A network switch (also called switching hub, bridging hub, and, by the IEEE, MAC bridge) is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device. A network switch is a multiport network bridge that uses MAC addresses to forward data at the data link layer (layer 2) of the OSI model. Some switches can also forward data at the network layer (layer 3) by additionally incorporating routing functionality.