Concept

Mage: The Ascension

Summary
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio in 1993. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. Magic in Mage is subjective rather than objective as it incorporates a diverse range of ideas and mystical practices as well as science and religion. A mage's ability to change reality is based on what they believe rather than an objective or static system of magic. In that regard, most mages do not resemble typical fantasy wizards. Mage was influenced by then White Wolf game Ars Magica, but the two games have different settings and premises. Similarly, White Wolf released Mage: The Awakening in 2005 for the new World of Darkness series. The new game features some of the same game mechanics but uses a substantially different premise and setting as well. Following the release of Vampire: The Masquerade, White Wolf Publishing released a new roleplaying game each year for the next four years, all of them set in the same World of Darkness of Vampire, and using its Storyteller rule system: Werewolf: The Apocalypse (1992), Mage: The Ascension (1993), Wraith: The Oblivion (1994) and Changeling: The Dreaming (1995). Mage was the first World of Darkness game that Mark Rein-Hagen was not directly involved with, although it featured the Order of Hermes from his Ars Magica as one of its many traditions. The first edition of the game was released by White Wolf Publishing on August 19, 1993, at the Gen Con gaming convention; they followed it with a second edition in December 1995, and with Revised Edition in March 2000. Onyx Path Publishing released a fourth version, the 20th Anniversary Edition, on September 23, 2015. In Mage: The Ascension players play the role of mages, people who discover they have the ability to shape reality through magic. The process of this discovery is what mages call Awakening. Awakening is a mysterious, often traumatic experience, wherein a person's Avatar, a kind of tutelary consciousness or Daemon, "wakes up" within the mage granting them the ability to do magic.
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