Mesa is a programming language developed in the late 1970s at the Xerox Palo Alto Research Center in Palo Alto, California, United States. The language name was a pun based upon the programming language catchphrases of the time, because Mesa is a "high level" programming language.
Mesa is an ALGOL-like language with strong support for modular programming. Every library module has at least two source files: a definitions file specifying the library's interface plus one or more program files specifying the implementation of the procedures in the interface. To use a library, a program or higher-level library must "import" the definitions. The Mesa compiler type-checks all uses of imported entities; this combination of separate compilation with type-checking was unusual at the time.
Mesa introduced several other innovations in language design and implementation, notably in the handling of software exceptions, thread synchronization, and incremental compilation.
Mesa was developed on the Xerox Alto, one of the first personal computers with a graphical user interface, however, most of the Alto's system software was written in BCPL. Mesa was the system programming language of the later Xerox Star workstations, and for the GlobalView desktop environment. Xerox PARC later developed Cedar, which was a superset of Mesa.
Mesa and Cedar had a major influence on the design of other important languages, such as Modula-2 and Java, and was an important vehicle for the development and dissemination of the fundamentals of GUIs, networked environments, and the other advances Xerox contributed to the field of computer science.
Mesa was originally designed in the Computer Systems Laboratory (CSL), a branch of the Xerox Palo Alto Research Center, for the Alto, an experimental micro-coded workstation. Initially, its spread was confined to PARC and a few universities to which Xerox had donated some Altos.
Mesa was later adopted as the systems programming language for Xerox's commercial workstations such as the Xerox 8010 (Xerox Star, Dandelion) and Xerox 6085 (Daybreak), in particular for the Pilot operating system.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Ce cours aborde les concepts fondamentaux de la programmation et de la programmation orientée objet (langage JAVA). Il permet également de se familisarier avec un environnement de développement inform
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It was later used for programming outside the context of the Lilith. Wirth viewed Modula-2 as a successor to his earlier programming languages Pascal and Modula.
Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+. While it has been influential in research circles (influencing the designs of languages such as Java, C#, Python and Nim) it has not been adopted widely in industry. It was designed by Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan (before at the Olivetti Software Technology Laboratory), Bill Kalsow and Greg Nelson at the Digital Equipment Corporation (DEC) Systems Research Center (SRC) and the Olivetti Research Center (ORC) in the late 1980s.
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface.
Explores modular programming, emphasizing the separation of interface and implementation in modules and the use of make and Makefile for managing dependencies.
In the past, the use of tangible programming languages has shown several advantages compared to screen-based graphical programming languages. Especially when presented to novices, such interfaces may represent a more intuitive and straightforward alternati ...
A scalable programming language is one in which the same concepts can describe small as well as large parts. Towards this goal, Scala unifies concepts from object and module systems. In particular, objects can contain type members, which can be selected as ...
In this thesis, we explore techniques for the development and verification of programs in a high-level, expressive, and safe programming language. Our programs can express problems over unbounded domains and over recursive and mutable data structures. We p ...