A read–eval–print loop (REPL), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. The term usually refers to programming interfaces similar to the classic Lisp machine interactive environment. Common examples include command-line shells and similar environments for programming languages, and the technique is very characteristic of scripting languages. In 1964, the expression READ-EVAL-PRINT cycle is used by L. Peter Deutsch and Edmund Berkeley for an implementation of Lisp on the PDP-1. Since at least the 1980s, the abbreviations REP Loop and REPL are attested in the context of Scheme. In a REPL, the user enters one or more expressions (rather than an entire compilation unit) and the REPL evaluates them and displays the results. The name read–eval–print loop comes from the names of the Lisp primitive functions which implement this functionality: The read function accepts an expression from the user, and parses it into a data structure in memory. For instance, the user may enter the s-expression (+ 1 2 3), which is parsed into a linked list containing four data elements. The eval function takes this internal data structure and evaluates it. In Lisp, evaluating an s-expression beginning with the name of a function means calling that function on the arguments that make up the rest of the expression. So the function + is called on the arguments 1 2 3, yielding the result 6. The print function takes the result yielded by eval, and prints it out to the user. If it is a complex expression, it may be pretty-printed to make it easier to understand. The development environment then returns to the read state, creating a loop, which terminates when the program is closed. REPLs facilitate exploratory programming and debugging because the programmer can inspect the printed result before deciding what expression to provide for the next read.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related courses (9)
CS-452: Foundations of software
The course introduces the foundations on which programs and programming languages are built. It introduces syntax, types and semantics as building blocks that together define the properties of a progr
PHYS-743: Parallel programming
Learn the concepts, tools and API's that are needed to debug, test, optimize and parallelize a scientific application on a cluster from an existing code or from scratch. Both OpenMP (shared memory) an
CS-320: Computer language processing
We teach the fundamental aspects of analyzing and interpreting computer languages, including the techniques to build compilers. You will build a working compiler from an elegant functional language in
Show more
Related publications (3)
Related concepts (16)
Command-line interface
A command-line interface (CLI) is a means of interacting with a device or computer program with commands from a user or client, and responses from the device or program, in the form of lines of text. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Operating system command-line interfaces are often implemented with command-line interpreters or command-line processors.
Scripting language
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games.
S-expression
In computer programming, an S-expression (or symbolic expression, abbreviated as sexpr or sexp) is an expression in a like-named notation for nested list (tree-structured) data. S-expressions were invented for and popularized by the programming language Lisp, which uses them for source code as well as data. In the usual parenthesized syntax of Lisp, an S-expression is classically defined as an atom of the form x, or an expression of the form (x . y) where x and y are S-expressions.
Show more

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.