The megahertz myth, or in more recent cases the gigahertz myth, refers to the misconception of only using clock rate (for example measured in megahertz or gigahertz) to compare the performance of different microprocessors. While clock rates are a valid way of comparing the performance of different speeds of the same model and type of processor, other factors such as an amount of execution units, pipeline depth, cache hierarchy, branch prediction, and instruction sets can greatly affect the performance when considering different processors. For example, one processor may take two clock cycles to add two numbers and another clock cycle to multiply by a third number, whereas another processor may do the same calculation in two clock cycles. Comparisons between different types of processors are difficult because performance varies depending on the type of task. A benchmark is a more thorough way of measuring and comparing computer performance.
The myth started around 1984 when comparing the Apple II with the IBM PC. The argument was that the IBM computer was five times faster than the Apple II, as its Intel 8088 processor had a clock speed roughly 4.7 times the clock speed of the MOS Technology 6502 used in the latter. However, what really matters is not how finely divided a machine's instructions are, but how long it takes to complete a given task. Consider the LDA # (Load Accumulator Immediate) instruction. On a 6502 that instruction requires two clock cycles, or 2 μs at 1 MHz. Although the 4.77 MHz 8088's clock cycles are shorter, the LDA # needs at least 4 of them, so it takes 4 / 4.77 MHz = 0.84 μs at least. So, at best, that instruction runs only a little more than 2 times as fast on the original IBM PC than on the Apple II.
The x86 CISC based CPU architecture which Intel introduced in 1978 was used as the standard for the DOS based IBM PC, and developments of it still continue to dominate the Microsoft Windows market. An IBM RISC based architecture was used for the PowerPC CPU which was released in 1992.
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In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. It is the multiplicative inverse of instructions per cycle. The average of Cycles Per Instruction in a given process (CPI) is defined by the following weighted average: Where is the number of instructions for a given instruction type , is the clock-cycles for that instruction type and is the total instruction count.
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: Short response time for a given piece of work. High throughput (rate of processing work). Low utilization of computing resource(s). Fast (or highly compact) data compression and decompression.
In computer architecture, instructions per cycle (IPC), commonly called instructions per clock is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. While early generations of CPUs carried out all the steps to execute an instruction sequentially, modern CPUs can do many things in parallel.
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