Concept

Nomic

Summary
Nomic is a game created in 1982 by philosopher Peter Suber, the of which include mechanisms for changing those rules, usually beginning by way of democratic voting. The game demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Its name derives from the Greek for "law", νόμος (nomos), because it models (and exposes conceptual questions about) legal systems and the problems of legal interpretation. Gameplay All aspects of Nomic are variable; the players can vote to change the rules to whatever sort of game they want to play. The initial was designed by Peter Suber, and was first published in Douglas Hofstadter's "Metamagical Themas" column in the June 1982 edition of Scientific American. Hofstadter discussed Suber's book The Paradox of Self-Amendment, in which Suber defined the game thus: Nomic is a game in which changing the rules is a move. I
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