In computer science, dynamic perfect hashing is a programming technique for resolving collisions in a hash table data structure.
While more memory-intensive than its hash table counterparts, this technique is useful for situations where fast queries, insertions, and deletions must be made on a large set of elements.
static hashing#FKS Hashing
The problem of optimal static hashing was first solved in general by Fredman, Komlós and Szemerédi. In their 1984 paper, they detail a two-tiered hash table scheme in which each bucket of the (first-level) hash table corresponds to a separate second-level hash table. Keys are hashed twice—the first hash value maps to a certain bucket in the first-level hash table; the second hash value gives the position of that entry in that bucket's second-level hash table. The second-level table is guaranteed to be collision-free (i.e. perfect hashing) upon construction. Consequently, the look-up cost is guaranteed to be O(1) in the worst-case.
In the static case, we are given a set with a total of x entries, each one with a unique key, ahead of time.
Fredman, Komlós and Szemerédi pick a first-level hash table with size buckets.
To construct, x entries are separated into s buckets by the top-level hashing function, where . Then for each bucket with k entries, a second-level table is allocated with slots, and its hash function is selected at random from a universal hash function set so that it is collision-free (i.e. a perfect hash function) and stored alongside the hash table. If the hash function randomly selected creates a table with collisions, a new hash function is randomly selected until a collision-free table can be guaranteed. Finally, with the collision-free hash, the k entries are hashed into the second-level table.
The quadratic size of the space ensures that randomly creating a table with collisions is infrequent and independent of the size of k, providing linear amortized construction time.
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