In object-oriented programming, mock objects are simulated objects that mimic the behaviour of real objects in controlled ways, most often as part of a software testing initiative. A programmer typically creates a mock object to test the behaviour of some other object, in much the same way that a car designer uses a crash test dummy to simulate the dynamic behaviour of a human in vehicle impacts. The technique is also applicable in generic programming.
In a unit test, mock objects can simulate the behavior of complex, real objects and are therefore useful when a real object is impractical or impossible to incorporate into a unit test. If an object has any of the following characteristics, it may be useful to use a mock object in its place:
the object supplies non-deterministic results (e.g. the current time or the current temperature);
it has states that are difficult to create or reproduce (e.g. a network error);
it is slow (e.g. a complete database, which would have to be prepared before the test);
it does not yet exist or may change behavior;
it would have to include information and methods exclusively for testing purposes (and not for its actual task).
For example, an alarm clock program which causes a bell to ring at a certain time might get the current time from a time service. To test this, the test must wait until the alarm time to know whether it has rung the bell correctly. If a mock time service is used in place of the real time service, it can be programmed to provide the bell-ringing time (or any other time) regardless of the real time, so that the alarm clock program can be tested in isolation.
Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which, and in what order, methods will be invoked on a mock object and what parameters will be passed to them, as well as what values will be returned.
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