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A faithful (unit) distance graph in R-d is a graph whose set of vertices is a finite subset of the d-dimensional Euclidean space, where two vertices are adjacent if and only if the Euclidean distance between them is exactly 1. A (unit) distance graph in Rd ...
Polygonal objects are prevalent in man-made scenes. Early approaches to detecting them relied mainly on geometry while subsequent ones also incorporated appearance-based cues. It has recently been shown that this could be done fast by searching for cycles ...
The main goal of this paper is to formalize and explore a connection between chromatic properties of graphs defined by geometric representations and competitivity analysis of on-line algorithms. This connection became apparent after the recent construction ...
A family of sets in the plane is simple if the intersection of any subfamily is arc-connected, and it is pierced by a line L if the intersection of any member with L is a nonempty segment. It is proved that the intersection graphs of simple families of com ...
Microsimulation of urban systems evolution requires synthetic population as a key input. Currently, the focus is on treating synthesis as a fitting problem and thus various techniques have been developed, including Iterative Proportional Fitting (IPF) and ...
We present an O(m^10/7) = O(m^1.43)-time algorithm for the maximum s-t flow and the minimum s-t cut problems in directed graphs with unit capacities. This is the first improvement over the sparse-graph case of the long-standing O(m min{m^1/2, n^2/3}) runni ...
In this note we present a method to compute approximate descriptions of a class of stochastic systems. For the method to apply, the system must be presented as a Markov chain on a state space consisting in graphs or graph-like objects, and jumps must be de ...
Approximate graph matching (AGM) refers to the problem of mapping the vertices of two structurally similar graphs, which has applications in social networks, computer vision, chemistry, and biology. Given its computational cost, AGM has mostly been limited ...
Graph matching is a generalization of the classic graph isomorphism problem. By using only their structures a graph-matching algorithm finds a map between the vertex sets of two similar graphs. This has applications in the de-anonymization of social and in ...
A graph drawn in the plane is called k-quasi-planar if it does not contain k pair-wise crossing edges. It has been conjectured for a long time that for every fixed k, the maximum number of edges of a k-quasi-planar graph with n vertices is O(n). The best k ...