Concept

Mathematical visualization

Summary
Mathematical phenomena can be understood and explored via visualization. Classically this consisted of two-dimensional drawings or building three-dimensional models (particularly plaster models in the 19th and early 20th century), while today it most frequently consists of using computers to make static two or three dimensional drawings, animations, or interactive programs. Writing programs to visualize mathematics is an aspect of computational geometry. Mathematical visualization is used throughout mathematics, particularly in the fields of geometry and analysis. Notable examples include plane curves, space curves, polyhedra, ordinary differential equations, partial differential equations (particularly numerical solutions, as in fluid dynamics or minimal surfaces such as soap films), conformal maps, fractals, and chaos. Geometry can be defined as the study of shapes their size, angles, dimensions and proportions In complex analysis, functions of the complex plane are inherently 4-dimensional, but there is no natural geometric projection into lower dimensional visual representations. Instead, colour vision is exploited to capture dimensional information using techniques such as domain coloring. Many people have a vivid “mind’s eye,” but a team of British scientists has found that tens of millions of people cannot conjure images. The lack of a mental camera is known as aphantasia, and millions more experience extraordinarily strong mental imagery, called hyperphantasia. Researchers are studying how these two conditions arise through changes in the wiring of the brain. Visualization played an important role at the beginning of topological knot theory, when polyhedral decompositions were used to compute the homology of covering spaces of knots. Extending to 3 dimensions the physically impossible Riemann surfaces used to classify all closed orientable 2-manifolds, Heegaard's 1898 thesis "looked at" similar structures for functions of two complex variables, taking an imaginary 4-dimensional surface in Euclidean 6-space (corresponding to the function f=x^2-y^3) and projecting it stereographically (with multiplicities) onto the 3-sphere.
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