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Ray tracing (graphics)
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Related lectures (32)
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Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
Raytracing: Sphere+Plane Intersection
Covers vector spaces, inner product, primary rays, and ray-object intersections in the context of raytracing.
Rhino Plugin: Twinmotion Synchronization
Covers the installation and use of the Unreal Datasmith Exporter for Rhino, enabling synchronization with Twinmotion.
Raytracing Intersection Triangle
Explores ray-triangle intersection, barycentric coordinates, points vs. vectors, and other primitives.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Lens Converging: Object and Image Position Determination
Covers determining object and image positions using a converging lens and scale drawings.
Visualization: Techniques and Applications
Explores scientific visualization techniques and applications for understanding physical phenomena and communicating results effectively.
Triangle Meshes: Ray Tracing and Spatial Data Structures
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Ray Optics: Thin Lens
Explains ray optics principles, focusing on thin spherical lenses and object-image relationships.
Mirror Optics: Image Formation in Convex Mirrors
Explains image formation in convex mirrors using graphical and analytical methods.