In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: Ad hoc polymorphism: defines a common interface for an arbitrary set of individually specified types. Parametric polymorphism: not specifying concrete types and instead use abstract symbols that can substitute for any type. Subtyping (also called subtype polymorphism or inclusion polymorphism): when a name denotes instances of many different classes related by some common superclass. Interest in polymorphic type systems developed significantly in the 1990s, with practical implementations beginning to appear by the end of the decade. Ad hoc polymorphism and parametric polymorphism were originally described in Christopher Strachey's Fundamental Concepts in Programming Languages, where they are listed as "the two main classes" of polymorphism. Ad hoc polymorphism was a feature of Algol 68, while parametric polymorphism was the core feature of ML's type system. In a 1985 paper, Peter Wegner and Luca Cardelli introduced the term inclusion polymorphism to model subtypes and inheritance, citing Simula as the first programming language to implement it. Ad hoc polymorphism Christopher Strachey chose the term ad hoc polymorphism to refer to polymorphic functions that can be applied to arguments of different types, but that behave differently depending on the type of the argument to which they are applied (also known as function overloading or operator overloading). The term "ad hoc" in this context is not intended to be pejorative; it refers simply to the fact that this type of polymorphism is not a fundamental feature of the type system.

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