A laugh track (or laughter track) is an audio recording consisting of laughters usually used as a separate soundtrack for comedy productions. In some productions, the laughter is a live audience response instead; in the United States, where it is most commonly used, the term usually implies artificial laughter (canned laughter or fake laughter) made to be inserted into the show. This was invented by American sound engineer Charles "Charley" Douglass.
The Douglass laugh track became a standard in mainstream television in the U.S., dominating most prime-time sitcoms and sketch comedies from the late 1950s to the late 1970s. Use of the Douglass laughter decreased by the 1980s upon the development of stereophonic laughter. In addition, single-camera sitcoms eliminated audiences altogether. Canned laughter is used to encourage the viewer to laugh.
Before radio and television, audiences experienced live comedy performances in the presence of other audience members. Radio and early television producers used recordings of live shows and later studio-only shows attempted to recreate this atmosphere by introducing the sound of laughter or other crowd reactions into the soundtrack.
Jack Dadswell, former owner of WWJB in Florida, created the first "laughing record".
In 1946, Jack Mullin brought a Magnetophon magnetic tape recorder back from Radio Frankfurt, along with 50 reels of tape; the recorder was one of the magnetic tape recorders that BASF and AEG had built in Germany starting in 1935. The 6.5 mm tape could record 20 minutes per reel of high-quality analog audio sound; Alexander M. Poniatoff then ordered his Ampex company to manufacture an improved version of the Magnetophon for use in radio production. Bing Crosby eventually adopted the technology to pre-record his radio show, which was scheduled for a certain time every week, to avoid having to perform the show live, as well as having to perform it a second time for West Coast audiences.
With the introduction of this recording method, it became possible to add sounds during post-production.
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