In computing, a tiling window manager is a window manager with an organization of the screen into mutually non-overlapping frames, as opposed to the more common approach (used by stacking window managers) of coordinate-based stacking of overlapping objects (windows) that tries to fully emulate the desktop metaphor.
The first Xerox Star system (released in 1981) tiled application windows, but allowed dialogs and property windows to overlap. Later, Xerox PARC also developed CEDAR (released in 1982), the first windowing system using a tiled window manager.
Next in 1983 came Andrew WM, a complete tiled windowing system later replaced by X11. Microsoft's Windows 1.0 (released in 1985) also used tiling (see sections below). In 1986 came Digital Research's GEM 2.0, a windowing system for the CP/M which used tiling by default. One of the early (created in 1988) tiling WMs was Siemens' RTL, up to today a textbook example because of its algorithms of automated window scaling, placement and arrangement, and (de)iconification. RTL ran on X11R2 and R3, mainly on the "native" Siemens systems, e.g., SINIX. Its features are described by its promotional video. The Andrew Project (AP or tAP) was a desktop client system (like early GNOME) for X with a tiling and overlapping window manager.
MacOS X 10.11 El Capitan released in September 2015 introduces new window management features such as creating a full-screen split view limited to two app windows side-by-side in full screen by holding down the full-screen button in the upper-left corner of a window.
The built-in Microsoft Windows window manager has, since Windows 2.0, followed the traditional stacking approach by default. It can also act as a rudimentary tiling window manager.
To tile windows, the user selects them in the taskbar and uses the context menu choice Tile Vertically or Tile Horizontally. Choosing Tile Vertically will cause the windows to tile horizontally but take on a vertical shape, while choosing Tile Horizontally will cause the windows to tile vertically but take on a horizontal shape.
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Linux (ˈlɪnʊks ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the use and importance of GNU software in many distributions, causing some controversy.
Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager. Wayland is developed by a group of volunteers initially led by Kristian Høgsberg as a free and open-source community-driven project with the aim of replacing the X Window System with a modern, secure, and simpler windowing system for Linux and other Unix-like operating systems.
Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the X protocol. Few applications use Xlib directly; rather, they employ other libraries that use Xlib functions to provide widget toolkits: X Toolkit Intrinsics (Xt) Athena widget set (Xaw) Motif FLTK GTK Qt (X11 version) Tk SDL (Simple DirectMedia Layer) SFML (Simple and Fast Multimedia Library) Xlib appeared around 1985, and is used in GUIs for many Unix-like operating systems.
Mettre en pratique les bases de la programmation vues au semestre précédent. Développer un logiciel structuré. Méthode de debug d'un logiciel. Introduction à la programmation scientifique. Introductio
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1ère année: bases nécessaires à la représentation informatique 2D (3D).
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Amongst the elements often overlooked in existing studies, dynamic movement and temporal changes in the content of views-out have been suggested to have a high potential to improve its perceived quality and occupant satisfaction. Moreover, in past and ongo ...
To address the current gap in view-out research, this study aims to develop a workflow able to accurately capture dynamic views in an experimental setting. In testing the suitability of the proposed methodology, we conducted two comparative studies on the ...