In computer science, a static library or statically-linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be static. Static libraries are either merged with other static libraries and s during building/linking to form a single executable or loaded at run-time into the address space of their corresponding executable at a static memory offset determined at compile-time/link-time.
There are several advantages to statically linking libraries with an executable instead of dynamically linking them. The most significant advantage is that the application can be certain that all its libraries are present and that they are the correct version. This avoids dependency problems, known colloquially as DLL Hell or more generally dependency hell. Static linking can also allow the application to be contained in a single executable file, simplifying distribution and installation.
With static linking, it is enough to include those parts of the library that are directly and indirectly referenced by the target executable (or target library). With dynamic libraries, the entire library is loaded, as it is not known in advance which functions will be invoked by applications. Whether this advantage is significant in practice depends on the structure of the library.
In static linking, the size of the executable becomes greater than in dynamic linking, as the library code is stored within the executable rather than in separate files. But if library files are counted as part of the application then the total size will be similar, or even smaller if the compiler eliminates the unused symbols.
On Microsoft Windows it is common to include the library files an application needs with the application.
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Dependency hell is a colloquial term for the frustration of some software users who have installed software packages which have dependencies on specific versions of other software packages. The dependency issue arises when several packages have dependencies on the same shared packages or libraries, but they depend on different and incompatible versions of the shared packages. If the shared package or library can only be installed in a single version, the user may need to address the problem by obtaining newer or older versions of the dependent packages.
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at "run time"), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented.
In computer science, a static library or statically-linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be static.