Dieselpunk is a retrofuturistic subgenre of science fiction similar to steampunk or cyberpunk that combines the aesthetics of the diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern sensibilities. Coined in 2001 by game designer Lewis Pollak to describe his tabletop role-playing game Children of the Sun, the term has since been applied to a variety of visual art, music, motion pictures, fiction, and engineering.
Cyberpunk derivatives
The name "dieselpunk" is a derivative of the science fiction subgenre cyberpunk, and represents the time period from World War I until the 1950s, when diesel-based locomotion was the main technological focus of Western culture. The "-punk" suffix attached to the name is representative of the counterculture nature of the genre with regard to its opposition to contemporary aesthetics. The term also refers to the tongue-in-cheek name given to a similar cyberpunk derivative, "steampunk", which focuses on science fiction based on industrial steam power and which is often set within the Victorian era.
Author Scott Westerfeld addresses the question of where to draw the line between steampunk and dieselpunk, arguing that his novel Leviathan (2009) qualifies as steampunk despite the fact that the technology it depicts includes diesel engines:
I like the word "dieselpunk" if you are doing something like 'Weird World War II'. I think that makes perfect sense. But to me, World War I is the dividing point where modernity goes from being optimistic to being pessimistic. Because when you put the words "machine" and "gun" together, they both change. At that point, war is no longer about a sense of adventure and chivalry and a way of testing your nation's level of manhood; it's become industrial, and horrible. So playing around with that border between optimistic steampunk and a much more pessimistic dieselpunk, which is more about Nazis, was kind of interesting to me because early in the war we were definitely kind of on the steampunk side of that.
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Since the advent of the cyberpunk genre, a number of derivatives of cyberpunk have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level (this may even be a fantastical or anachronistic technology, akin to retrofuturism), a gritty transreal urban style, or a particular approach to social themes.
Raygun Gothic is a catchall term for a visual and architectural style that, when applied to retrofuturistic science fiction environments, incorporates various aspects of the Googie, Streamline Moderne and Art Deco architectural styles. Academic Lance Olsen has characterised Raygun Gothic as "a tomorrow that never was". It is inspired by Space Age, raypunk and atompunk subcultures.
Retrofuturism (adjective retrofuturistic or retrofuture) is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipating what will come, retrofuturism is the remembering of that anticipation. Characterized by a blend of old-fashioned "retro styles" with futuristic technology, retrofuturism explores the themes of tension between past and future, and between the alienating and empowering effects of technology.