CS-486: Interaction designThis course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge
PENS-319: Ludic streetsCe cours se focalise sur la conception de l'espace public et sur les rapports qu'il entretient avec les usages. Au prisme de la place de l'enfant en ville, les étudiant·es construiront des dispositifs
DH-414: Game design & prototypingThis course aims to present and discuss various game design methodologies that can be used to analyze and create projects based on interactivity and player engagement. It gives students the opportunit
DH-411: Design research for digital innovationHow can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user
CS-358: Making intelligent thingsThe course aims at teaching the prototyping of intelligent physical artifacts. It aims to solve real-world challenges by a combination of microcontroller programming, electronics, and computer -aided
CS-489: Experience designAs we move towards a design economy, the success of new products, systems and services depend increasingly on the excellence of personal experience. This course introduces students to the notion and p
CS-721: Privacy at the communication layerIn this seminar course students will get in depth understanding of mechanisms for private communication. This will be done by reading important papers that will be analyzed in the class. Students will
CS-444: Virtual realityThe goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-ac