Related concepts (35)
Hybrid algorithm
A hybrid algorithm is an algorithm that combines two or more other algorithms that solve the same problem, either choosing one based on some characteristic of the data, or switching between them over the course of the algorithm. This is generally done to combine desired features of each, so that the overall algorithm is better than the individual components. "Hybrid algorithm" does not refer to simply combining multiple algorithms to solve a different problem – many algorithms can be considered as combinations of simpler pieces – but only to combining algorithms that solve the same problem, but differ in other characteristics, notably performance.
Sorting network
In computer science, comparator networks are abstract devices built up of a fixed number of "wires", carrying values, and comparator modules that connect pairs of wires, swapping the values on the wires if they are not in a desired order. Such networks are typically designed to perform sorting on fixed numbers of values, in which case they are called sorting networks. Sorting networks differ from general comparison sorts in that they are not capable of handling arbitrarily large inputs, and in that their sequence of comparisons is set in advance, regardless of the outcome of previous comparisons.
Bogosort
In computer science, bogosort (also known as permutation sort, stupid sort, slowsort or bozosort) is a sorting algorithm based on the generate and test paradigm. The function successively generates permutations of its input until it finds one that is sorted. It is not considered useful for sorting, but may be used for educational purposes, to contrast it with more efficient algorithms. Two versions of this algorithm exist: a deterministic version that enumerates all permutations until it hits a sorted one, and a randomized version that randomly permutes its input.
Patience sorting
In computer science, patience sorting is a sorting algorithm inspired by, and named after, the card game patience. A variant of the algorithm efficiently computes the length of a longest increasing subsequence in a given array. The algorithm's name derives from a simplified variant of the patience card game. The game begins with a shuffled deck of cards. The cards are dealt one by one into a sequence of piles on the table, according to the following rules. Initially, there are no piles.
Inversion (discrete mathematics)
In computer science and discrete mathematics, an inversion in a sequence is a pair of elements that are out of their natural order. Let be a permutation. There is an inversion of between and if and . The inversion is indicated by an ordered pair containing either the places or the elements . The inversion set is the set of all inversions. A permutation's inversion set using place-based notation is the same as the inverse permutation's inversion set using element-based notation with the two components of each ordered pair exchanged.

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