VideotexVideotex (or interactive videotex) was one of the earliest implementations of an end-user information system. From the late 1970s to early 2010s, it was used to deliver information (usually pages of text) to a user in computer-like format, typically to be displayed on a television or a dumb terminal. In a strict definition, videotex is any system that provides interactive content and displays it on a video monitor such as a television, typically using modems to send data in both directions.
Online service providerAn online service provider (OSP) can, for example, be an Internet service provider, an email provider, a news provider (press), an entertainment provider (music, movies), a search engine, an e-commerce site, an online banking site, a health site, an official government site, social media, a wiki, or a Usenet newsgroup. In its original more limited definition, it referred only to a commercial computer communication service in which paid members could dial via a computer modem the service's private computer network and access various services and information resources such as bulletin board systems, downloadable and programs, news articles, chat rooms, and electronic mail services.
Prodigy (online service)Prodigy Communications Corporation was an online service from 1984 to 2001 that offered its subscribers access to a broad range of networked services. It was one of the major internet service providers of the 1990s. The company claimed it was the first consumer online service, citing its graphical user interface and basic architecture as differentiation from CompuServe, which started in 1979 and used a command-line interface. Prodigy was described by the New York Times as "family-oriented" and one of "the Big Three information services" in 1994.
PrestelPrestel (abbrev. from press telephone), the brand name for the UK Post Office Telecommunications's Viewdata technology, was an interactive videotex system developed during the late 1970s and commercially launched in 1979. It achieved a maximum of 90,000 subscribers in the UK and was eventually sold by BT in 1994. The technology was a forerunner of on-line services today. Instead of a computer, a television set connected to a dedicated terminal was used to receive information from a remote database via a telephone line.
Bulletin board systemA bulletin board system (BBS), also called a computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging messages with other users through public message boards and sometimes via direct chatting. In the early 1980s, message networks such as FidoNet were developed to provide services such as NetMail, which is similar to internet-based email.
CompuServeCompuServe (CompuServe Information Service, also known by its initialism CIS or later CSi) was an American online service, the first major commercial one in the world – described in 1994 as "the oldest of the Big Three information services (the others are Prodigy and America Online)." It dominated the industry during the 1980s and remained a major influence through the mid-1990s. At its maximum during the early 1990s, CIS was known for its online chat system, message forums for a variety of topics, extensive software libraries for most personal computers, and a series of popular online games, notably MegaWars III and Island of Kesmai.
X.25X.25 is an ITU-T standard protocol suite for packet-switched data communication in wide area networks (WAN). It was originally defined by the International Telegraph and Telephone Consultative Committee (CCITT, now ITU-T) in a series of drafts and finalized in a publication known as The Orange Book in 1976. This makes it one of the oldest packet-switching communication protocols available; it was developed several years before IPv4 (1981) and the OSI Reference Model (1984).
E-commerceE-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. E-commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. E-commerce is in turn driven by the technological advances of the semiconductor industry, and is the largest sector of the electronics industry.