A feud fjuːd, also known in more extreme cases as a blood feud, vendetta, faida, clan war, gang war, or private war, or mob war, is a long-running argument or fight, often between social groups of people, especially families or clans. Feuds begin because one party perceives itself to have been attacked, insulted, injured, or otherwise wronged by another. Intense feelings of resentment trigger an initial retribution, which causes the other party to feel greatly aggrieved and vengeful. The dispute is subsequently fuelled by a long-running cycle of retaliatory violence. This continual cycle of provocation and retaliation usually makes it extremely difficult to end the feud peacefully. Feuds can persist for generations and may result in extreme acts of violence. They can be interpreted as an extreme outgrowth of social relations based in family honor. A mob war is a time when two or more rival families begin open warfare with one another, destroying each other's businesses and assassinating family members. Mob wars are generally disastrous for all concerned, and can lead to the rise or fall of a family. Until the early modern period, feuds were considered legitimate legal instruments and were regulated to some degree. For example, Montenegrin culture calls this krvna osveta, meaning "blood revenge", which had unspoken but highly valued rules. In Albanian culture it is called gjakmarrja, which usually lasts for generations. In tribal societies, the blood feud, coupled with the practice of blood wealth, functioned as an effective form of social control for limiting and ending conflicts between individuals and groups who are related by kinship, as described by anthropologist Max Gluckman in his article "The Peace in the Feud" in 1955. A blood feud is a feud with a cycle of retaliatory violence, with the relatives or associates of someone who has been killed or otherwise wronged or dishonored seeking vengeance by killing or otherwise physically punishing the culprits or their relatives.

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Related concepts (10)
Honour
Honour (Commonwealth English) or honor (American English; see spelling differences) is a quality of a person that is both of social teaching and of personal ethos, that manifests itself as a code of conduct, and has various elements such as valour, chivalry, honesty, and compassion. It is an abstract concept entailing a perceived quality of worthiness and respectability that affects both the social standing and the self-evaluation of an individual or of institutions such as a family, school, regiment, or nation.
Revenge
Revenge is committing a harmful action against a person or group in response to a grievance, be it real or perceived. Primitive justice or retributive justice is often differentiated from more formal and refined forms of justice such as distributive justice and divine judgment. Social psychologist Ian Mckee states that the desire for the sustenance of power motivates vengeful behavior as a means of impression management: "People who are more vengeful tend to be those who are motivated by power, by authority and by the desire for status.
Guilt–shame–fear spectrum of cultures
In cultural anthropology, the distinction between a guilt society or guilt culture, shame society or shame culture and honor–shame culture, and a fear society or culture of fear, has been used to categorize different cultures. The differences can apply to how behavior is governed with respect to government laws, business rules, or social etiquette. This classification has been applied especially to so called "apollonian" societies, sorting them according to the emotions they use to control individuals (especially children) and maintaining social order, swaying them into norm obedience and conformity.
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