Concept

Virtual PC

Related publications (61)

VIDEZZO: Dependency-aware Virtual Device Fuzzing

Mathias Josef Payer, Flavio Toffalini, Qiang Liu

A virtual machine interacts with its host environment through virtual devices, driven by virtual device messages, e.g., I/O operations. By issuing crafted messages, an adversary can exploit a vulnerability in a virtual device to escape the virtual machine, ...
IEEE COMPUTER SOC2023

A comprehensive review of digital twin - part 1: modeling and twinning enabling technologies

Olga Fink, Chao Hu, Sayan Ghosh

As an emerging technology in the era of Industry 4.0, digital twin is gaining unprecedented attention because of its promise to further optimize process design, quality control, health monitoring, decision and policy making, and more, by comprehensively mo ...
SPRINGER2022

Optimizing Java on Truffle

Ekaterina Goltsova

Java on Truffle is an early-stage implementation of a Java Virtual Machine in Java. So far its development has focused on compatibility and functionality, not addressing performance in a systematic way. This thesis presents a series of experiments on Java ...
2022

Doppelganger-based training: Imitating our virtual self to accelerate interpersonal skills learning

Maria del Carmen Sandi Perez, João Pedro de Matos Rodrigues, Marion Sandy Curdy

Interpersonal skills require mastering a wide range of competencies such as communication and adaptation to different situations. Effective training includes the use of videos in which role models perform the desired behaviours such that trainees can learn ...
2021

MAGNETIC: Multi-Agent Machine Learning-Based Approach for Energy Efficient Dynamic Consolidation in Data Centers

David Atienza Alonso, Marina Zapater Sancho, Ali Pahlevan, Kosar Haghshenas

Improving the energy efficiency of data centers while guaranteeing Quality of Service (QoS), together with detecting performance variability of servers caused by either hardware or software failures, are two of the major challenges for efficient resource m ...
2019

Jacket for embodied interaction with virtual or distal robotic device

David Atienza Alonso, Dario Floreano, Stefano Mintchev, Fabio Isidoro Tiberio Dell'Agnola, Carine Rognon, Alice Ghislaine Concordel

A system for interacting with a remote object comprising a wearable jacket for a user, two actuators for supporting arms of the user, motors for causing movements to at least one of a torso and the arms of the user, and sensors for measuring at least one o ...
2018

Placement of Virtual Containers on NUMA systems: A Practical and Comprehensive Model

Baptiste Joseph Eustache Lepers

Our work addresses the problem of placement of threads, or virtual cores, onto physical cores in a multicore NUMA system. Different placements result in varying degrees of contention for shared resources, so choosing the right placement can have a large ef ...
2018

Placement of Virtual Containers on NUMA systems: A Practical and Comprehensive Model

Baptiste Joseph Eustache Lepers

Our work addresses the problem of placement of threads, or virtual cores, onto physical cores in a multicore NUMA system. Different placements result in varying degrees of contention for shared resources, so choosing the right placement can have a large ef ...
USENIX ASSOC2018

Peripersonal Space: An Index of Multisensory Body–Environment Interactions in Real, Virtual, and Mixed Realities

Olaf Blanke, Bruno Herbelin, Andrea Serino, Fosco Bernasconi, Jean-Paul Noel, Javier Bello Ruiz, Elisa Canzoneri, Robin Mange, Elisa Pellencin

Human–environment interactions normally occur in the physical milieu and thus by medium of the body and within the space immediately adjacent to and surrounding the body, the peripersonal space (PPS). However, human interactions increasingly occur with or ...
2018

Virtual Zero Gravity Impact on Internal Gravity Model

Ronan Boulic, Bruno Herbelin, Elisa Canzoneri

This project investigates the impact of a virtual zero gravity experience on the human gravity model. In the planned experiment, subjects are immersed with HMD and full body motion capture in a virtual world exhibiting either normal gravity or the apparent ...
Ieee Computer Soc2017

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