In computing (specifically data transmission and data storage), a block, sometimes called a physical record, is a sequence of bytes or bits, usually containing some whole number of records, having a maximum length; a block size. Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the data stream. For some devices, such as magnetic tape and CKD disk devices, blocking reduces the amount of external storage required for the data. Blocking is almost universally employed when storing data to 9-track magnetic tape, NAND flash memory, and rotating media such as floppy disks, hard disks, and optical discs.
Most s are based on a block device, which is a level of abstraction for the hardware responsible for storing and retrieving specified blocks of data, though the block size in file systems may be a multiple of the physical block size. This leads to space inefficiency due to internal fragmentation, since file lengths are often not integer multiples of block size, and thus the last block of a file may remain partially empty. This will create slack space. Some newer file systems, such as Btrfs and FreeBSD , attempt to solve this through techniques called block suballocation and tail merging. Other file systems such as ZFS support variable block sizes.
Block storage is normally abstracted by a file system or database management system (DBMS) for use by applications and end users. The physical or logical volumes accessed via block I/O may be devices internal to a server, directly attached via SCSI or Fibre Channel, or distant devices accessed via a storage area network (SAN) using a protocol such as iSCSI, or AoE. DBMSes often use their own block I/O for improved performance and recoverability as compared to layering the DBMS on top of a file system.
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In computing, a file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified.
In Unix-like operating systems, a device file or special file is an interface to a device driver that appears in a as if it were an ordinary . There are also special files in DOS, OS/2, and Windows. These special files allow an application program to interact with a device by using its device driver via standard input/output system calls. Using standard system calls simplifies many programming tasks, and leads to consistent user-space I/O mechanisms regardless of device features and functions.
Btrfs (pronounced as "better F S", "butter F S", "b-tree F S", or simply by spelling it out) is a computer storage format that combines a based on the copy-on-write (COW) principle with a logical volume manager (not to be confused with Linux's LVM), developed together. It was founded by Chris Mason in 2007 for use in Linux, and since November 2013, the file system's on-disk format has been declared stable in the Linux kernel. Btrfs is intended to address the lack of pooling, snapshots, checksums, and integral multi-device spanning in .
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