Regular polygonIn Euclidean geometry, a regular polygon is a polygon that is direct equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may be either convex, star or skew. In the limit, a sequence of regular polygons with an increasing number of sides approximates a circle, if the perimeter or area is fixed, or a regular apeirogon (effectively a straight line), if the edge length is fixed. These properties apply to all regular polygons, whether convex or star.
Schläfli symbolIn geometry, the Schläfli symbol is a notation of the form that defines regular polytopes and tessellations. The Schläfli symbol is named after the 19th-century Swiss mathematician Ludwig Schläfli, who generalized Euclidean geometry to more than three dimensions and discovered all their convex regular polytopes, including the six that occur in four dimensions. The Schläfli symbol is a recursive description, starting with {p} for a p-sided regular polygon that is convex.
Isogonal figureIn geometry, a polytope (e.g. a polygon or polyhedron) or a tiling is isogonal or vertex-transitive if all its vertices are equivalent under the symmetries of the figure. This implies that each vertex is surrounded by the same kinds of face in the same or reverse order, and with the same angles between corresponding faces. Technically, one says that for any two vertices there exists a symmetry of the polytope mapping the first isometrically onto the second.
Truncated cuboctahedronIn geometry, the truncated cuboctahedron is an Archimedean solid, named by Kepler as a truncation of a cuboctahedron. It has 12 square faces, 8 regular hexagonal faces, 6 regular octagonal faces, 48 vertices, and 72 edges. Since each of its faces has point symmetry (equivalently, 180° rotational symmetry), the truncated cuboctahedron is a 9-zonohedron. The truncated cuboctahedron can tessellate with the octagonal prism. There is a nonconvex uniform polyhedron with a similar name: the nonconvex great rhombicuboctahedron.
Isotoxal figureIn geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal () or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged. An isotoxal polygon is an even-sided i.e. equilateral polygon, but not all equilateral polygons are isotoxal.
16-cellIn geometry, the 16-cell is the regular convex 4-polytope (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,3,4}. It is one of the six regular convex 4-polytopes first described by the Swiss mathematician Ludwig Schläfli in the mid-19th century. It is also called C16, hexadecachoron, or hexdecahedroid . It is a part of an infinite family of polytopes, called cross-polytopes or orthoplexes, and is analogous to the octahedron in three dimensions. It is Coxeter's polytope.
DuoprismIn geometry of 4 dimensions or higher, a double prism or duoprism is a polytope resulting from the Cartesian product of two polytopes, each of two dimensions or higher. The Cartesian product of an n-polytope and an m-polytope is an (n+m)-polytope, where n and m are dimensions of 2 (polygon) or higher. The lowest-dimensional duoprisms exist in 4-dimensional space as 4-polytopes being the Cartesian product of two polygons in 2-dimensional Euclidean space.
Truncation (geometry)In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids. In general any polyhedron (or polytope) can also be truncated with a degree of freedom as to how deep the cut is, as shown in Conway polyhedron notation truncation operation. A special kind of truncation, usually implied, is a uniform truncation, a truncation operator applied to a regular polyhedron (or regular polytope) which creates a resulting uniform polyhedron (uniform polytope) with equal edge lengths.
SquareIn Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ABCD would be denoted .
Uniform polytopeIn geometry, a uniform polytope of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. The uniform polytopes in two dimensions are the regular polygons (the definition is different in 2 dimensions to exclude vertex-transitive even-sided polygons that alternate two different lengths of edges). This is a generalization of the older category of semiregular polytopes, but also includes the regular polytopes. Further, star regular faces and vertex figures (star polygons) are allowed, which greatly expand the possible solutions.