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This paper describes the generation and rendering of three-dimensional (3D) surface cellular automata (CA). Our model’s main advantage is that it gives direct texturing simulation based on the actual shape of anytriangulated input object. We first introduc ...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical rendering of such scenes requires the ability to trade visual quality with sp ...
We present a tutorial description of the CAP computer-aided parallelization tool. CAP has been designed with the goal of letting the parallel application programmer have complete control of how his application is parallelized, and at the same time freeing ...
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a big number of individuals in the same place require different strategies in c ...
The bridging of different research disciplines such as computer modelling and design practice requires full understanding of both. Privileging one area of investigation while simplifying the other is not a feasible option. This approach is likely to produc ...
We present a networked virtual environment (NVE) system and an attraction building system based on Windows NT that enables users to introduce their own scenario-based applications into a shared virtual environment. Our goal was to develop and integrate sev ...
Optical motion capture provides an impressive ability to replicate gestures. However, even with a highly professional system there are many instances where crucial markers are occluded or when the algorithm confuses the trajectory of one marker with that o ...
While virtual crowds are becoming common in non-real-time applications, the real-time domain is still relatively unexplored. In this paper we discuss the challenges involved in creating such simulations, especially the need to efficiently manage variety. W ...
Since June 1998, EPFL's Visible Human Slice Server (http://visiblehuman.epfl.ch) allows to extract arbitrarily oriented and positioned slices. More than 300,000 slices are extracted each year. In order to give a 3D view of anatomic structures, a new servic ...
Society of Photo-Optical Instrumentation Engineers2001
In this paper we describe ongoing work in the Electrical and Computer Engineering Department at the University of Florida as we offer an Online MS degree in Electrical Engineering and as we proceed with the development of major components of a BS degree in ...