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Human reaching in a 3D environment is an interesting matter of research due to its application to workplace or vehicle-interior design. We introduce a 3D environment where a virtual human performs reaching tasks over 3D objects in the world. This environme ...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions by themselves. We deal more specifically with reinforcement learning methodologies, which integrate in an original way the RL agent and the autonomous virt ...
While virtual crowds are becoming common in non-real-time applications, the real-time domain is still relatively unexplored. In this paper we discuss the challenges involved in creating such simulations, especially the need to efficiently manage variety. W ...
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level animation language to describe ...
A problem that often has to be solved by compilers for functional languages targeting the Java Virtual Machine is the elimination of tail calls. This paper explains how we solved it in our Funnel compiler and presents some experimental results about the im ...
Navigation is usually associated with marine and aviation domains. Except for some lighthouses for orientation or landmarks near the coast, navigation instruments are essential because routes are virtual. Therefore, current position of ships and aircrafts ...
We present a networked virtual environment (NVE) system and an attraction building system based on Windows NT that enables users to introduce their own scenario-based applications into a shared virtual environment. Our goal was to develop and integrate sev ...
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environment ...
An integrated framework is proposed in which local perception and close manipulation skills are used in conjunction with a high-level behavioral interface based on a "smart object" paradigm as support for virtual agents to perform autonomous tasks. In our ...
The present paper describes the challenges posed by transposing a successful conventional course into an – hopefully – equally successful web-based course, with the name i-Structures. This work is under way as part of the Swiss Virtual Campus project. The ...
4th International Conference on New Educational Environments2002