Related publications (4)

Computational Design of Steady 3D Dissection Puzzles

Bailin Deng, Peng Song, Xiaofei Wang

Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles that could be supported on a tabletop ...
WILEY2019

A Novel Human Computation Game for Critique Aggregation

Boi Faltings, Claudiu-Cristian Musat

We present a human computation game based on the popular board game - Dixit. We ask the players not only for annotations, but for a direct critique of the result of an automated system.We present the results of the initial run of the game, in which the ans ...
2013

Modeling an America's Cup Regatta as a Sequential Stochastic Game

Jean-Benoît Rossel

The main objective of this thesis is to model a regatta in the America’s Cup, and more precisely the first leg of the race, where the two competing sailboats have to move upwind. During the race, each crew attempts to be the first to reach the end of this ...
EPFL2013

Co-Evolutionary Particle Swarm Optimization Applied to the 7x7 Seega Game

Sara Mitri

Seega is an ancient Egyptian two-stage board game that, in certain aspects, is more difficult than chess. The two-player game is most commonly played on a 7 × 7 board, but is also sometimes played on a 5 × 5 or 9 × 9 board. In the first and more difficult sta ...
2004

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